Ah, to be a streamer instead of having a real job! I haven't been terrible excited by either of the two civs. The new one is hard to comment on because I haven't played it yet. The art, audio, and historical research on these is all top notch, and definitely worth the $10. Their ability to send cards to enable units they otherwise lack makes their individual decks critical. Both civs are extremely flexible in what they can do in the same vein as the US and Mexican civs. Both are very strong in the right hands, but again, there's a significant learning curve to managing the economy. Similar to the US/Mex federal cards, the African civs age up by forming alliances which add unique upgrades you can buy with influence. One of them is infantry heavy (Ethiopia). They add a very unique economic style which takes some getting used to with their influence resource. The African civs are a unique addition to the game. In all, this was clearly a labor of love for the devs to make this civ. They will suffer in Age 2 with a slower economy and weak melee infantry. They have some niche outlaw play which is unique. Mexico has a LOT of hybrid options to play with its revolutions, and there's a massive learning curve to the civ in order to figure out what decks you want, which state options to choose, etc. Their economy functions around the hacienda, a huge building that lets you switch between making food, coin, cows, settlers, and if you spend cards, various military units. You have federal cards as you age up which give you access to further cards. The Mexican civ is quite similar to the USA in its design.
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